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amibee_1.21.doc
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1992-09-02
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AUTHOR "Mr.Byte"
(C) "© 1997 Mr.Byte"
VER: "AmiBee v1.21 [Nov'97]"
«« The Kidnapping Of Lady Akiko! »»
Chapter I - Kangry, The Cute Bad Boss
Chapter II - The Three Little Sailor Brats
Version 1.21 / Date: 01 November 1997
** DEMO VERSION **
© 1997 by Lobsang Alvites Szaler / Twin Eagles Group
Made in Lima - Peru
AmiBee © 1997 by Lobsang Alvites Szaler / Twin Eagles Group
THE FOLLOWING STATEMENTS ARE APPLICABLE ONLY TO AMIBEE V1.1 LEVEL 1 DEMO.
CONTACT THE AUTHOR FOR FURTHER DETAILS.
AMIBEE DEMO and the files which belong to the program may be freely
copied and tested, if they are not changed. Any changes concerning the
program or its documentation must be allowed by the author.
AMIBEE DEMO may be distributed by any PD/Shareware library only if they
do not charge additional money for it, and all original files and
documentation are included in the distributed package.
AMIBEE DEMO may be included in cover disks, CD compilations and any
other media only if all original files and documentation are included in
the distribution pack.
Commercial distribution of AMIBEE DEMO as a "stand alone" product is not
allowed. Written permission by the author is required.
THE AUTHOR, LOBSANG ALVITES SZALER, CANNOT BE MADE RESPONSIBLE FOR ANY
SOFTWARE OR HARDWARE DAMAGE CAUSED BY THIS PROGRAM. I CANNOT GUARANTEE
THAT FILES YOU RECEIVED CONCERNING THIS PRODUCT ARE THE SAME AS IN THE
ORIGINAL DISTRIBUTION PACK. USE IT AT YOUR OWN RISK.
WHAT IS AMIBEE ??
AMIBEE is a conversion for Amiga of the famous videogame TwinBee by
Konami.
It's a nice vertical shooter featuring a cute character flying and firing
to
everything in the screen (white carrots, etc.) trying to collect color
bells (covered by smiling clouds) which bounces when you fire them. It's
like a mix between Hybris and Galaga, but featuring anime graphics
(japanese cartoons).
I played the original game (TwinBee) on MSX, PC-Engine, SNES and then PSX
but as no one had plans to release it for Amiga, I decided to write
myself this conversion.
I recently contacted a mister who is professional cartoon designer
(handmade) in my country. He liked the videogame idea, and he told me
that if I get good reactions from the scene he would paint some quality
cartoon animations for AmiBee, mainly to support peruvian development.
As I know, AmiBee is the first videogame of any kind, in any platform and
in any programming language being completed and spreaded outside this
country. Other local productions, also by Twin Eagles Group,were spreaded
on the Commodore 64 scene, but that is another story...
The in-game music, composed by me (using fantastic Teijo's SoundStudio!),
is actually the theme from C=64's "Neuromancer" game (originally by Devo)
The real name of the track is "Some Things Never Changes", and it's on
their album "Total Devo" (thanks to Paul Trauth for this tip).
If AMIBEE get reviewed in a print-magazine, disk-mag, online magazine or
any other publishing form, I would be grateful if you inform me about it.
I hope you'll like AmiBee Demo. Check Program History to see which
features were included in this release, and consider to support a work in
progress :-)
AmiBee Development Information
Programmed with Blitz 2.1
Graphics made/rearranged with Personal Paint 6.4
Music/SFX composed with SoundStudio v1.03c
Other stuff used: DSS8+ sound sampler.
AmiBee is SHAREWARE.
I spent most of my time planning, coding, music composing, painting,
testing the playability (even recording on VHS the game to check it in
the nights).
I redo the whole first level many times to gain better play feeling and
alien formations. After release 1.0, I was working on Level 2 which now
includes new graphics, new enemies, a new end-of-level boss and other
features.
AmiBee is a Work In Progress.I'll be releasing progressively new versions
as they are completed. Please, consider to support AmiBee development by
registering to it.
You can send the registration fee to the author in any of these currencies
Ammount: 10 US$ (ten US-Dollars)
Nowadays Rate of Exchange accepted:
- £ (British Pounds)
- Dm (German Marks)
- Lit. (Italian Lire)
Please, use the included Registration Form for easiness.
IMPORTANT NOTE: LEVEL 2 is Already Available !!!
Fly above mountains, sky and forest against savage animals
like squirrels, chicks, ducks, pigs,... and reach the sea
where the Three Little Barks, driving a Barko (a big flying
ship) will try to stop you from saving Lady Akiko!!!
Public Distribution
Improvements for public distribution will be only and always related to
the First Level. Occasionally new stuff may be improved or added, but
you'll able to play only Level 1. If someday you wish a recently version
you'll need to pay an extra registration fee :-(
Registered User
Registering is done obviously only one time.You'll then receive privately
future updates and new levels as they are completed.
If a major version is to be released, you'll be informed about
preferential discounts. Also, you'll have special low prices for other
products I may release in the future.
A M I B E E - R E G I S T R A T I O N F O R M
SEND TO: Lobsang Alvites Szaler (or) Gabriela Szaler
Jr. Caracas 2363 Via Gorghi 132
Lima 11 - Lima 45020 - Canda
Peru Rovigo, Italy
I want to register to your game and receive updates as quick as they
will be released. I enclosed 10 US$ (or nowadays rate of exchange):
(please state the amount sent) ___ US Dollars ___ Britisch Pounds
___ German Marks ___ Italian Lire
PLEASE, FILL IN THE FOLLOWING LINES USING CAPITAL LETTERS:
Real Name: _____________________________________________
Handle: _____________________________________________
Address: _____________________________________________
City: _______________ Country: _________________
Internet E-Mail: _____________________________________________
Amiga owned: _______________ Kickstart: _________________
Processor Type: _______________ Fast Ram: _________________
Other Hardware: _____________________________________________
WHICH VERSION OF AMIBEE DO YOU ALREADY OWN?: ____________________
WHERE SHOULD I SEND FUTURE RELEASES OF AMIBEE ?
[ ] To Your E-Mail [ ] To Your Postal Address
RATE THE FOLLOWING FEATURES OF AMIBEE (1=VERY POOR / 10=VERY GOOD)
Graphics: ___ Music: ___ Sound FX: ___ Fun: ___ Playability: ___
Difficulty (easy/okay/hard): ____________ Overall Rating: ___
Suggestions, comments, ideas, bug reports, ... : _____________________
REQUIREMENTS
- AGA Amiga (AmigaCD32, Amiga 1200 or Amiga 4000) required.
- Fast-Ram heavly reccomended to avoid slowdown.
- Joystick required (no special driver or calibration!) :p
INSTALLATION
HARD DISK Installation:
Decompress the LHA-packed file in your favourite HD partition.
A new drawer will be automatically created.
NO assignments are required.
All needed files are available on any standard Workbench:
- LIBS/mathtrans.library
- LIBS/diskfont.library
- FONT/topaz (drawer)
- FONT/topaz.font
COMPACT DISK Compilations:
If you wish to run AmiBee directly from a CD Compilation, you'll need the
four files listed above properly installed in the CD's Workbench.
PLAYING AMIBEE...
THE COLOR BELLS
Yellow bell (Points!) ... Progressively Extra Point (+500)
Celest bell (Speed-Up!) ... Progressively improves AmiBee movement
Green bell (Power-Up!) ... Progressively improves AmiBee shooting
and then change to next Weapon!
White bell (Shield!) ... Activate Shield (20 seconds)
Red bell (Beam-Up!) ... Extra FireBeam
Black bell (Damage!) ... AmiBee lose his arms.
Next time hits Black bell, will lose one life.
- Shooting bells many times will randomly change the color.
- Collecting bells will give you points.
THE FLYING BASKET
You'll notice a colorful flying basket with two white wings which
sometimes(?) crosses the screen.
By wisely shoting bells, you must try to put them into the Flying Basket.
You'll hear then a score sound which signals you collected it.
- Each Bell scored will give you extra point.
- Collecting 10 bells (whatever color) will give you an Extra Live.
THE FLYING AMBULANCE
When AmiBee lose his arms for the first time, a Flying Ambulance will
appear. Entering there you'll recover the arms, allowing you to launch
bombs again.
IN-GAME KEYS
F1 = will Pause the game. Again, "F1" key will continue the game.
ESC = will stop the current game and return you to the IntroMenu screen
SPACE/JOY Button 2 = AmiBee launch bombs
GENERAL TIPS
When you begin each Level you'll notice the fast background scrolling
while flying above the trees. Collect as fast as you can useful Bells to
improve AmiBee performance.
- Staying at the screen borders can be very dangerous sometimes!
- Try to learn enemies movement, hit-resistance, speed...
- Pay attention when AmiBee is flying under a the Clouds.Many times there
can be enemies bullets under them!
- Don't wast your time collecting White Bells as they doesn't work yet :-
Don't press fire button like crazy. The secret is to calculate/anticipate
the right moment to shoot, one by one, each enemy.
- If you feel too much "delay" (slowness) when AmiBee is shooting, try
collecting more Green Bells.
- If you feel AmiBee moves too slow, try collecting more Blue Bells.
- You must learn to shot Bells only when necessary, and not continuosly!
In this way you'll can wisely drive their bounce and put them into the
Flying Basket.
- Beware of Black Bells! If you hit them AmiBee will lose his arms.
To get back arms you'll need to enter to the Flying Ambulance.
- Extra lives are hidden in some levels.
If you have some questions or new ideas, don't hesitate to contact me.
CONTACTING THE AUTHOR
Real Name : Lobsang Alvites Szaler
Handle : Mister Byte
Computer : Amiga 1200
Birthday : 21 November
Pet : Mirfusila (a mindbender cat)
I would like to know how many people likes AmiBee and wish to see or get
future versions. Don't hesitate to contact me for bug reports,suggestions
and specially to register to AmiBee. Postal cards are welcome too :-)
If you wish to freely draw some graphics or to compose a music for the
game, I would be very grateful. Of course, your name would be added in
the credits.
NOTE FOR PUBLISHERS
If you wish to get AmiBee distribution (when completed) under Licenceware
or other interesting scheme, please don't hesitate to contact me.
Other projects, conversions and suggestions may be also accepted.
HOW TO REGISTER
Use the Registration Form. Simply print it and fill it.
Please fold the money with the printed sheet (or any other paper) and
send it to me enclosed in a letter-envelope. Don't use big packages.
In case you can't print the Registration Form, please write down in a
letter paper the required information as shown in the Form. Don't forget
to indicate if you want future updates by internet email (very fast) or
postal mail.
WORLDWIDE CONTACT
AUTHOR Address : LOBSANG ALVITES SZALER
Jr. Caracas 2363
Lima 11 - Lima
PERU
Internet Email : mrbyte@chavin.rcp.net.pe
Telephone : +51 1 463-3616 / +51 1 461-4207
EUROPE CONTACT
If you don't feel alike to send money to Peru, you may wish to send it to
ITALY. I'll be informed periodically about new incoming registrations,but
allow more time until you get a reply from me. Meanwhile, if possible,you
must send me an email (to the above address)informing about your registr.
request. This will help to keep my records.
Snail Address : GABRIELA SZALER
Via Gorghi 132
45020 - Canda
Rovigo
ITALIA
Telephone : +39 425 704018